
While usually serving as Eggman's obedient and silent enforcer, Metal Sonic is an intelligent machine with a very dark side. Modeled with extreme accuracy after Sonic, Metal Sonic not only resembles his template but can also imitate his moves and achieve velocities matching and even exceeding those of Sonic's. Deployed during Eggman's operations on Little Planet, Metal Sonic confronted Sonic in battle and lost, though he would repeatedly return to challenge Sonic and his allies.

The brainchild of Eggman, he is by far the doctor's greatest Badnik enemy robot creation. Eggman for the sole purpose of destroying Sonic. He is an evil ultra-high performance Badnik version of Sonic the Hedgehog created by Dr. Metal Sonic ( メタルソニック, Metaru Sonikku ?) is the secondary antagonist of the Sonic the Hedgehog series. Mario & Sonic at the Olympic Games Tokyo 2020.Mario & Sonic at the Rio 2016 Olympic Games.Mario & Sonic at the Sochi 2014 Olympic Winter Games.Mario & Sonic at the London 2012 Olympic Games.Sonic Generations (Nintendo 3DS version) (cameo).Sonic the Hedgehog 4: Episode I (cameo).Sonic & Sega All-Stars Racing (DLC character).Mario & Sonic at the Olympic Winter Games.I've never played with the original, but I'll take your word on it with them needing touch ups. Maybe you could get a better big portrait for him. Also, why the huge red clsn for the final hit? Should register/add to the hit count for each punch. Hit counter doesn't register during his front punching throw. The rocks from Rock Throw should break upon hitting the ground as well imo, not just when it hits the foe. If they "blinked"/flashed white, that'd be cool, but just being solid white looks tacky and uninspired. Still regarding that super, the foe just turns solid white while being hit. You could do without it entirely because it doesn't add anything to the move at all. If it had something like a silouhette appeal Like Dcat's Leo Lv3 super, that'd be much better. It's just a solid red screen, then the foe flies away. I'm assuming this was retained from his original version? This is unappealing in all honesty. Why the red screen effect for the final punch of his super combo barrage? Fixed bug where sometimes the Max version of Mad Punch Out would cause you to dash though the enemy. When hitting a stunned enemy with the Charge Attack, it now just knocks them down rather than just going though them. the fwd throw now adds to the hit counter Reduced the size of the CLSN on the final hit of the fwd throw. When hitting with rock throw or the max version of mad punch out, the enemy now only blinks white rather then turning white for a while. Removed the red screen after Mad Punch Out. you will now take damage when getting hit while chargeing the charge attack. after getting hit while chargeing, you can no longer counter immediately. Killing a foe with Charge attack will no longer stun them.

The rocks on rock throw will now break upon hitting the ground instead of just blinking away Knuckles now uses both of his fists for the fwd throw. Fixed haveing Superarmor on charge attack and Mega Flame Punch while recovering Fixed the "Glide" sound continuing to play after being hit 1.0 users only have the option to turn off the charge attack because the AI level scales automatically based on the difficulty level in the options menu. Added config.cns, Winmugen users can change the difficulty level of the AI and can turn off the charge attack. winmugen users will need to use Win_f otherwise mugen will crash you will need to use Win_f otherwise mugen will crash!!! I have fixed his CLSN's and wacky damage values, so hes now much more balanced and fun to play. and i like 3 button characters for some reason), i have changed him so much that a changelog would take up 50% of the readme. but with only 3 buttons(yes, he is a 3 button character now instead of 4.

I have completely changed his gameplay, think of GM's Gundam chars or Z2 chars. i chose knuckles because i believe sonic is a wip by seanalty at the moment and nobody gives a shit about tails. So i made this edit of knuckles to try to make him more balanced and fun to play.

Mugenhunters sonic characters are really bad: Messy CLSNs, Wacky damage values(why does a normal do more damage than a Shouryuu Ken?), and bad gameplay(though that may be subject to debate) however by todays standards, with more and more original sprited and well coded characters. and every other sonic character was so bad it wasn't even funny. probably because all the releases were just god shin ulta mk2 rykeuma. A rather long time ago, Mugenhunters characters were considered the best sonic characters for mugen.
